Table of Contents
Legacy scene file format
Legacy scene file format was used by Motion Capture before version 1.4. It uses simple text format and cannot work with most of currently existing playback modifiers. Despite this, it may be useful when trying to quickly generate scene with many players with different skins, names, and/or time/position offsets.
File structure
File starts with a line with a single number - version. For version history see scene file format documentation. If you want to generate new legacy scene file, you may use 0 as version number.
After first line, each line defines new scene element (empty lines are not allowed - excluding single EOL at the end of file).
Lines consist of space separated values in given order:
- element_name - name of element's recording/scene
- wait_on_start - value of
time/wait_on_startmodifier - position_offset (3 values) - value of
transformations/offsetmodifier - three space separated values (x, y, z) - player_name - value of
player_namemodifier - skin_path - value of
player_skin/skin_pathmodifier - skin_source - value of
player_skin/skin_sourcemodifier - "default", "from_player", "from_file", or "from_mineskin" - player_as_entity - value of
player_as_entity/idmodifier
Additional notes:
- Only element_name is required. If some values are missing - default value should be used (unless defined here otherwise).
- Behavior for multiple consecutive spaces is undefined.*
- Values should match BRE:
^[0-9a-zA-Z/:_-]$; otherwise behavior is undefined. - If player_name, skin_path, or player_as_entity are equal to literal "[null]", default value should be used.
- If position_offset is partially defined (1 or 2 values), behavior is undefined.**
- If skin_path is defined and not equal to "[null]", but skin_source is not defined, skin_source should be set to "from_mineskin".***
- Value of
transformations/config/round_block_posis alwaystruefor legacy scenes (default isfalse).****
* - most likely they'll be treated as single space
** - before 1.4 missing values were set to 0; on 1.4 entire modifier value is set to 0
*** - this is for compatibility with 1.2.x scenes, which supported only MineSkin skins and ended with MineSkin URL
**** - this is for compatibility reasons, as 1.3.x and older versions rounded offset block position by default